Sunday, 16 May 2010

Object stories

As well as describing the function of all the models, I also have to invent a story about them. This is to ensure that we can visualise what the textures might look like, for instance if something is brand new out of a factory, then it wouldn't have any wear or dirt on. But if something is old and used a lot, then there would most likely be scratches, flaking paint or any other wear on it.

Wear also usually appears in some parts of an object more than another, for example an old hatch would probably have more wear around the edges where it makes contact with the frame, and wear around the handle area because of people regularly touching it.

So everything about an objects setting, past or usage can determine how it looks, this is why it is a good idea to have some idea of the story of an object before you texture it.

I will be posting my stories shotly.

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